Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in 2004.

It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. Features: • Introduced Ranking system, in which that certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency. • 3 New Generals - USA Cybernetic, China Flame and GLA Assault. Is greatly enhanced.

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Download Contra 007. As promised, we are bringing you Contra 009 Final in 2018! Angels for Cybernetic general have been remodelled and improved.

• Introduction of 'Super Units'. The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit. • Neutral Tech Structures reappear after a while after they are destroyed. • Deep variety of gameplay tactics and strategies.

Noti pesni bumer dlya bayana. • Wide choice of units, buildings, special powers and upgrades. • New graphics and sounds. • All 12 generals were made as diverse as possible.

The gameplay for each general is unique. • Counter system (rock, paper, scissors style), encouraging unit mixing in your armies. • Simplified micro management. • Each faction's units speak on their native language (optional). • Increased stability in multiplayer games. • Integrated VPN (Virtual Private Network) client in launcher for online experience.

• New Challenge mode content. Versions in development:???

Available versions for download: 009 FINAL PATCH 1 - 009 FINAL - 009 BETA 2 - 009 BETA - 008 FINAL - 008 BETA 2 - 008 BETA - 007 - 006 - 005 - 004 - 003 - 002 - Links: Users browsing this page: USA Generals: Air Force - Malcolm 'Ace' Granger Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play. Laser - 'Pinpoint' Townes Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role.

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As a result he has no weaknesses other than being a specialist at nothing. Super Weapon - Alexis Alexander Advantage of this general is easy micro and very simple strategy. Almost the same vs all enemies - build up around enemy until he dies.

However, you should not ignore other abilities. Cybernetic - Algrin 'A.I.' Ironhand The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter.

If he finds a weak point in defense, he moves there instantly and destroys the most significant targets. China Generals: Nuke - Tsing Shi Tao Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load.

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The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons. Infantry - 'Anvil' Shin Fai Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry. Tank - Ta Hun Kwai His strategy is easy to understand, but not as easy to implement: build more tanks and attack.

But everything has its details. Flame - Huang Lin Bao He has the same strategy as tank general, but another means for its implementation and another battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through. GLA Generals: Toxin - Dr. Thrax Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.

Demolition - Rodall 'Demo' Juhziz He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general. Stealth - Prince Kassad While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection.